dimecres, 27 de març del 2019

FORTNITE UPDATE 8.20

WHAT’S NEW?


FLOOR IS LAVA - LIMITED TIME MODE

The Volcano has sprung a leak...Drop, loot, RUN! Hold the high ground and be the last one 
standing in this spicy new LTM.

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POISON DART TRAP

It's a Poison Trap! Catch your opponents off guard with this new addition. But remember, watch where you step…


08BR_Social_BlowDartTrap.jpg


NEW FORAGED ITEMS

It’s Bananas! Regenerate health and zoom around after taking a bite from a Pepper, heal up with a tasty Banana, or relax with a Coconut to gain health/shields.



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LIMITED TIME MODE: FLOOR IS LAVA

Summary
Lava gradually rises from the lowest parts of the map, and it’s hot! Drop in and quickly loot and gather materials so you can be the first to reach the high ground.

Mode Details
  • A few minutes into the match, the lava will begin to rise.
  • The lava moves at a steady speed until the entire map is covered.
  • Touching the lava will apply damage directly to your health and bounce you up in the air.
  • You can build on the lava.
  • Players will be given a small number of materials every second, to help out in those "entire map is on fire" situations.

WEAPONS + ITEMS

  • The Baller no longer applies damage to players on collision. 
    • The knockback/bounce effect will remain unchanged.
  • Future Baller Iterations
    • We’ve noticed a lot of discussion around the Baller, so here’s an update!
    • We’re not satisfied with the current use of Ballers, specifically in the late game. With the v8.30 update, we will release a change that will allow players to shoot through the glass of The Baller.
      • Non-glass parts will still have collision and block damage from bullets.
  • Siphon/Material Changes
    • In v7.40 we implemented a few Pop-up Cup settings as a test in core modes. After monitoring a combination of gameplay, data, and feedback, we’ve gathered necessary info to conclude this initial test. We feel it has resulted in an unhealthy level of aggressive play, diminishing other viable strategies. The following changes have been reverted in all core modes:
  • 50 Health (or Shield) based on your health when the Elimination occurs.
  • 50/50/50 materials dropped on Elimination.
  • 500/500/500 Cap on materials.
  • Harvest rate increased by 40%
  • That said, these mechanics have proven to be positive in our competitive playlists. All changes above remain enabled in the new Arena Game Mode.
  • Infantry Rifle
    • Converted to hitscan, meaning this weapon no longer fires projectiles (snipers) and now fires the same as other Assault Rifles.
    • Base damage reduced from 45/42 to 42/40.
    • Uses the same damage fall off profile as existing assault rifles.
  • Poison Dart Trap
    • Available in Uncommon Rarity.
    • Can be placed on walls, floors, and ceilings.
    • Found from Floor Loot.
    • Can be triggered up to three grid cells away.
    • Fires Poison Dart projectiles a distance of three horizontal grid cells (four vertical grid cells).
    • Targets hit by darts will receive a damage-over-time effect that applies damage directly to health, bypassing any shields.
      • 10 health damage per tick.
      • 8 total ticks over 7 seconds for a total damage of 80.
      • Subsequent hits will refresh the duration of the effect, but the amount of damage per tick does not change.
  • New Foraged Items
  • Bananas
    • Instantly grant 5 health when consumed.
    • Can be found in the tropical biome.
  • Coconuts
    • Foraged by damaging palm trees.
    • When consumed, Coconuts grant 5 points of effective health over a short time. That means it will replenish shields if the player is at max health.
    • Can be found in tropical and desert biomes.
  • Peppers
    • When consumed, peppers instantly grant 5 health and also increase the player’s movement speed by 20% for 10 seconds.
    • Can be found in the desert biome.
  • The Buried Treasure directional indicator is now attached to the player and emanates from the area of the treasure map in order to improve visibility, especially while moving.
    • The indicator will continue to pulse every 3 seconds while the item is equipped.
  • Pirate Cannon adjustments
    • Adjusted the collision of the Pirate Cannon to ensure the driver's seat is always enterable without needing to nudge the cannon.
    • Moved the seat prompt locations for easier entry into the cannon.
    • Increased the radius of cannonballs and player land explosions from 200 units to 250 units.
    • Reduced cannon impulse/knockback when firing a cannonball while driving or when launching a player. This is unchanged when coasting.
  • Adjusted the equip time of the Epic / Legendary Pump Shotgun to match the Uncommon / Rare versions.





WORLD CUP TRAILER COMING SOON!


Resultat d'imatges de fornite world cup









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